> For the complete documentation index, see [llms.txt](https://dojo-project.gitbook.io/flycast-dojo/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dojo-project.gitbook.io/flycast-dojo/features/replays.md).

# Replays

To see a listing of your recorded replay sessions to play back, click on the "Replays" button on the Flycast main screen.

To record your netplay sessions, just check the box that says "Record All Sessions". This will create a new replay file for each netplay session you run and will be saved in the `replays/` subdirectory.

To play the replay file, just click on the corresponding entry, and the replay data will played back in its corresponding game.

<figure><img src="https://github.com/blueminder/flycast-dojo/raw/master/replay1.png" alt=""><figcaption></figcaption></figure>

###

### Public Replay Servers & Transmitting Game Sessions

If you wish to share your game sessions, there is an option to transmit to any replay server or to any listening spectator with the **RECEIVE** option set.

There is currently an experimental public replay server available at **match.dojo.ooo**. The server accepts transmissions at port **7000**, with an interface to search and download replays at <http://match.dojo.ooo:8000/replays>.

**Transmitting to Replay Server**

<figure><img src="https://github.com/blueminder/flycast-dojo/raw/master/transmission-replay-server.png" alt=""><figcaption></figcaption></figure>

**Replay Server Search Interface**

<figure><img src="https://github.com/blueminder/flycast-dojo/raw/master/replay-server-search.png" alt=""><figcaption></figcaption></figure>

Once some code cleanup and quality checks are done, the replay server will be made available in its own repository for anyone to be able to host themselves.


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